Monday, 29 March 2010

Chaos Marauder Horsemen; WIP

A weekends work and the Marauder Horsemen have moved forward a little.

I love the models of the horses; they just have so much life about them. They only required a little green stuff between the legs and along the backs, so all in all not a lot of work at all.


The marauder horsemen themselves are a different matter. I found the anatomy a little too comic book for my liking. Also the model does not have a good pose for the normal way you would want the model to act. If you give a marauder both light armour and a shield then he looses his fast cavalry abilities. The light armour is modelled on, so the only option is not to attach the shields. However the left arm looks daft if you don't attach a shield. I have opted to add throwing spears to the left arms, but there are insufficient in the set so I have had to borrow spears from skeletons and empire figures. Not working too bag despite this. I have chosen to use some heads from the flagellant set. I believe that they work quite well. Still a lot of work required with these figures.

Thursday, 25 March 2010

Week 12; One slice of Cow or two?

It has spent some time on the back burner, but at long last the Varghulf is complete. Apologies to goblin1980 for obviously ripping off his idea, but it looked so nice that I wanted to have a go...

This is the first time I have tried to create anything imaginative with GWs water effects and I found it a lot easier than I thought it would be. The blood / gore effect was created by wrapping two small lengths of fuse wire around the painted claw so that I had four bits hanging down. I then mixed a small amount of water effect with a suitably bright red paint and dabbed it on. Leave to dry and repeat. This worked a lot better than I expected it to (experience has taught me to be disappointed after the first attempt).


The cow comes straight off the giant kit and required very little work other than bending the tail and cutting a small gash in its side. I filed the gash with pva and then dabbed in the same water effects as the claw blood. Easy again.
I hope you enjoy the overall effect. I am quite pleased with it. Maybe next time I will try a little more imagination...

I am still 10 painting points behind my painting target and on my painting table sit marauder horsemen. Last time I tried these, they look longer than I hoped, so it does not look likely that I be catching up on the schedule any time yet...

Saturday, 20 March 2010

Week 11: Creaky old bones

Another week and another pile of old bones;

I have elected to construct a number of these chaps in pairs of two to help add or remove them from the unit.


I am aware that there is no logic in the rest of this paragraph, but here goes. I couldn't give the skeletons a wind instrument because I couldn't see how they could blow it without any lungs. Yes I know that they have no muscles to move their limbs and have no eyes to see with or ears to hear with; but having no lungs felt a move too far...

I said there was no logic in it...



That now takes my number of skeletons to 32. More needed!

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